A twenty-something ghostly virtual persona, or avatar, created by Blake, a sixteen year old girl, living at home in the town of Bargo, New South Wales, Australia in the near future. Hacker, vigilante, confused teenager-in-disguise, Blade is the escape valve by which Blake is trying to deal with the trauma of having seen her father gunned down as part of a sinister conspiracy she is determined to expose.
Blake reverts to this appearance in virtual space when she goes on the attack during the traumatic events in the Sanctuary. Blade's transformation from ghost to defined virtual persona begins there.
Solemn, strong-willed, proud, athletic, gymnast, wary, confused, lonely, obsessive, reckless, energetic, intelligent, confident, serious.
Before witnessing the traumatic events in the Sanctuary, Blake uses the guise of Blade as a casual mask for casual hacking.
On discovering Interlink, Blade sets out to show the world that the Chief is dangerous by drawing attention to his schemes. By destroying the Chief's power base - Interlink , the secret online prison system holding avatars captive, Blade attempts to draw closure and put Blake back on a more even mental footing.
Gymnastic dexterity (mental ability)
Knack for finding system weaknesses, easter eggs, and back-doors.
Brute force hacking skills
Passionate about getting the Chief at all cost
Kindness (as demonstrated by saving Axel).
Blade's persona is a mask which slowly unravels through the film. Blade appears as Blake aspires to be but the Chief still doesn't take her seriously to Blade's annoyance.