At the recording stage, how does the game process differ from the film process? How are they similar?
How does game audio post-production differ from film sound post-production? How are they similar?
What level of audio control could/should be incorporated into the game, and how?
If need be, what audio suites/software packages could be adapted with macros and a pared-down interface for the game? What licensing/R&D/delivery costs and timescales might be anticipated?
Can all audio be independent of visual cues? If so, is there a user-friendly way of using markers/cues to automatically sync sound to image, while keeping the option to ignore those markers if so desired?
Is real-time audio re-mixing (DJ-stylee) feasible simul ac real-time visual manipulation, taking into account computer and human processing limitations?
Posted by .M. at October 20, 2003 11:56 AM