The key approach to Sanctuary is minimalistic storytelling. This is sci-fi where the details of the technology can be ignored. We are trying to communicate to two diverse groups. One that loves character driven narrative. One that loves a high concept idea.
Successful examples of mixing the two, in this genre, include La Jetée (1962) and Blade Runner (1982). Unsuccessful examples include Hackers (1995) and Matrix Reloaded (2003).
This is a re-mixable graphic novel with live action sequences
The simpler the overall construction of the film is, the easier it will be for the audience to rip it apart in the interactive version. There is a narrative context for static imagery and interrupted frame-rates. This is what I call the “dodgy systems” aesthetic oppoortunity (and "get out of jail free" card when thinking about budget concerns).
The bush action sequences must stand out in sharp contrast in terms of colour and movement.
We're juggling the telling of a good yarn with the introduction of a new paradigm and the ability to engage with it (through MODs). The telling has to be straightforward for the rest to work.
The devices I'd like to explore are:
Have a look at the opening gunfight sequence of Equilibrium (2002).
Essentially a series of stills (although not really), but manages to be fantastically kinetic.