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April 21, 2008

3D setup trial

Jarrod and I spent a few hours on the weekend getting bv_74 set up for 3D. It was a good reality check. I'm glad it was just the two of us and not an army of post people.

After so long reorganising files on my own I thought things were pretty well set up. Instead we spent most of the afternoon tracking down files and glitches.

Lessons learned:

* get everything off chief onto teamsanctuary. Time to get the asset library up on a fast server
* forget svn for post folder management - stick to what the pros do for now, until there's some budget to explore further. I'm convinced there is value in storing ASCII files (like Shake projects) in a traditional scm but no one does it that way and it's time to get this show on the road (how many years have I been saying that?!)
* Maya likes its own folder structure. Make it happy and stick to the default convention. No more named folders
* Maya doesn't like double dots in filenames
* Description in the shot naming convention isn't option
* You can look at a shot till you're blue in the face and not see something - I hadn't noticed the dragonfly shot didn't actually have the dragonfly in it, so familiar am I with the rushes...

Posted by .M. at April 21, 2008 03:19 AM
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