Some good UI work in Iron Man 's Heads-Up Display.
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This podcast goes into THE YEAR (!!) of development that went into getting the look right - fonts, colours, story etc..
The moral of the story seemed to be to make the UI plot-driven... no excuses here on this show (apart from budget!) - Sanctuary VFX brief
Direct links to the info:
FX Guide podcast discussing HUD
http://gizmodo.com/377412/iron-mans-first-flight-shows-jet+like-hud-every-boys-fantasy
The GUI needs to strick a balance between informative, futuristic and accessible to film goers. I reckon this GUI, admittedly aimed at MMORPGers, goes too far.
1.dir (application/x-director Object)
More juggling this week. The rough cut is still very rough and the story needs a lot of massaging into coherant shape.
Needing to get more people involved in this forum on community site design.
http://modfilms.com/forums/viewtopic.php?t=140
Mode changes are going to be a focus this month.
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Comments on Damon's first previz of RIG
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Should follow sequence of DemoExperience (see Wiki)
Stay on Cinema mode for longer, fullscreen (identical to DVD-Video)
Then show movement arrows and then tilt display towards direction of movement
H3 viz should be in Browser mode on left - ftp://upload:please@ftp.modfilms.com//interactivedesign/h3
Use Aussie bush video for Cinema mode
Use Aussie bush video + top right score + CD as overlay for Groover
Use distorted/VJ fx Aussie bush video for Switch (e.g. strobe, text scrolling overlay)