Here are some excerpts from the launch day IRC chat featuring:
Michela Ledwidge (Director of Horses for Courses) and
Anthony Rose (Technical Director of Brilliant Digital Entertainment).
Session Start: Mon Jun 25 10:26:46 2001
[10:26] <M> Everyone, say hi to Sarah, our interviewer.
[10:26] <Sarah> Hello everyone
[10:26] <Ginger> so, has anyone tried the interactivity options
in the movie? did they work for you?
[10:27] <Neil> yep the t-shirt option is vg
[10:27] <Ginger> taking control of the camera is a bit hard at first,
but it works, just need a bit of practice
[10:28] <Neil> If you click on the posters on the trees it sends
you to the t-shirt purchase page
[10:28] <Neil> did it take you long to figure out Ginger?
[10:29] <Ginger> about 10 mins, but i am new to interacting with
movies - usually just watch.
[10:29] <Neil> Not bad, sometimes new functions take a few minutes
to grasp
[10:29] <Sarah> The interactivity options are great. So much extra
to explore
[10:30] <Neil> Is your main interest the interactive element?
[10:31] <Ginger> interactivity seems to offer something people are
looking for - popularity of games points to that; i'm also interested
in 3D - it's new.
[10:32] <Ginger> no-one appears to have requested any support in
the chat-room yet, or reported probs viewing the movie...am I really the
only one who's had no probs viewing?
[10:33] <Sarah> well that's a good sign!
[10:35] *** JB has joined #horsesforcourses
[10:35] <Neil> Good Morning JB
[10:36] <Neil> Did you catch the film ok?
[10:36] <JB> I did. V.cool
[10:36] <Neil> Good you enjoyed it.
[10:36] <JB> how's all at thequality.com?
[10:37] <M> very busy & excited
[10:37] <JB> glad 2 hear
[10:38] <Ginger> JB, do you have any thoughts on how this tech could
be used?
[10:39] <JB> Covermount promos seem an obvious one
[10:39] <JB> lots of possibles
[10:41] <Sarah> I think this tech would be excellent to use in music
clips and ads and the like
[10:41] <JB> Gotta go. Good luck to you all there.
[10:41] <Sarah> bye
[10:44] <Neil> Ginger, what did you think of the visual imagery
of the film?
[10:46] <Ginger> fantastic, the forest was so rich, unlike anything
i've seen online or in games to date - the sunlight coming down through
the trees looked unreal, magical but realistic. the office workers were
funny, too. Tee hee.
[10:47] <Neil> 2-dimensionality of the city traders is funny
[10:49] <Neil> Are you interested from a designers point of view?
[10:50] <Ginger> I am interested in how this could be used in advertising
- banner ads, or something more developed than banners
something
that's a cross between entertainment & advertising - but cool.
[10:51] <Neil> This tech would allow small interactive banners
[10:51] <Ginger> The Pan character is cool; really cheeky &
sexy & also with a bit of depth of character - his disappointment
in the office came through.
[10:52] <Neil> A combination of developer skill and character studio
[10:52] <Sarah> he is a very animated character (pardon the pun)
[10:52] <Neil> lol
[10:52] <Ginger> hey, i have to go. will the movie still be up over
the next few days so i can refer back to it & show people?
[10:52] <Neil> Yes, thequality.com are going to keep the cartoon
online after today's launch so people can come back to it and play with
it. The more you play, the more there is to discover.
[10:53] *** dan has joined #horsesforcourses
[10:53] <Neil> Morning Dan
[10:53] <dan> Hi there
[10:54] *** sue has joined #horsesforcourses
[10:54] <Sarah> Hi there
[10:56] <sue> hello?
[10:56] <Michela> We're just waiting for Anthony Rose, Technical
Director, BDE, the creators of the main technology we used. He's joining
our chat from Sydney, Australia.
[10:56] <Sarah> The movie was great, what inspired you to make it?
[10:57] <Michela> Saw something looking like Pan coming out of a
painting a few months back
[10:57] <Michela> Turns out it was just a smudge {:-)
[10:58] <sue> _how_did you make it?
[10:58] <Michela> Sue, can you be more specific?
[10:59] <sue> what was the process?
[10:59] <Michela> first the script
[11:00] <jane> The film was created using different 3D programs,
firstly the Characters and objects were built using Maya and 3D Studio,
[11:00] <Michela> I've written for B3D before, the idea was to have
a short story that was cute on its own but had interactive elements that
took advantage of B3D's capabilities
[11:01] <Sarah> Who is the production aimed at?
[11:01] <Michela> Sarah, it's aimed at media commissioners and other
people who have a say in making media. There is a lack of understanding
about what can be done. We wanted to use this as a creative work and as
a demonstration.
[11:01] <sue> how long did this piece take to produce?
[11:01] <Michela> Sue - 6 months and a bit
[11:03] <Sarah> So that kind of media could be for commercial use
or as a source of entertainment?
[11:04] <Michela> Both, but we shouldn't expect titles to always
work in both ways
[11:04] <Sarah> How do you see this kind of content being used in
the future?
[11:04] <Michela> I think it will be used for smaller scale work
long term
[11:04] <Michela> Anthony has joined us. Hi, Anthony.
[11:05] <Anthony> Hi there!
[11:06] <Neil> Hi Anthony, Sarah is just interviewing Michela, the
director of Horses for Courses.
[11:06] <Michela> Into the future, it won't be necessary to have
a production studio to build 3D content. In the same way as people can
create their own web pages, they will be able to play with 3D content
[11:06] *** GUEST has joined #horsesforcourses
[11:06] <Anthony> Michela, that was a marathon effort your team
must have put in over the past few days - it's amazing how the site has
come together
[11:06] <Michela> Cheers {:-)
[11:06] <Sarah> yes, well done!!
[11:06] <Michela> Sarah just asked a good question, Anthony - what
do you reckon is the future for this kind of content?
[11:08] <Anthony> A BIG question...
[11:08] *** Damon has joined #horsesforcourses
[11:08] <Damon> hi.
[11:08] <Neil> Morning Damon
[11:08] <Damon> I was Art Director on 'Horses for Courses', so thought
I'd join in the discussion.
[11:08] <Anthony> obviously it will need to be more interactive
to compete with video once everyone gets broadband connections
[11:10] <Sarah> Exactly. It's a very fun, new medium.
[11:12] <M> Pan intends to play again!
[11:12] <Anthony> So, thequality.com team, with hindsight how did
this work out for you? Better or worse than expected? Is this a viable
production system? Have you realised your goals?
[11:13] <M> We had a lot of fun but in a way the work's only just
begun.
[11:13] <Anthony> That's what I say to our programmers every week
;-)
[11:14] <M> I think this is a viable system but it will be nice
to have more projects to compare to. We were working blind and while it
was exciting, we did take a few wrong turns before getting it out
[11:15] <Damon> For me it was problematic until we got the library
substitution system working. Then the animation part went quite smoothly.
Although there were other hurdles to overcome with the B3D studio part.
[11:15] <Damon> But the results speak for them selves.
[11:15] <Sarah> So M, what next?
[11:15] <M> What's next? We're looking for syndication deals to
get 'Horses for Courses' onto other sites. I've also got a series mapped
out for future episodes, and a talent quest for bright young modellers/animators...
[11:15] <Sarah> Sounds great!
[11:16] <Anthony> We learnt a lot from your experiences - some things
we just took for granted which didn't turn out to be correct - like the
way that people use the tools didn't correspond to our own internal production
procedures.
[11:16] <Sarah> M, would you be interested in producing this kind
of material for other organisations, say for ads and commercial purposes?
[11:17] <M> Definitely, Sarah.
[11:17] <M> We see ads as a perfect low-cost way for producers and
audience to buy into the concept.
[11:18] <M> Brilliant have done some great ads with B3D - my fave
is Monster Battlers
[11:18] <Anthony> We did some cool real-time 3D ads recently for
Infogrames - those ads are showing on many sites (often hard to find,
as banner ads tend to be). But head over to http://www.motormayhem.com/
and play the 3 webisodes there!
[11:18] <Sarah> What about other ads
'beyond the banner?'
[11:19] <Neil> Is the film produced at the quality we see or is
it compressed post production?
[11:20] <M> Neil, because it's a real-time 3D engine what we worked
with in house is what you get out, the quality you see is actually a lot
less than what 3DS Max produces, the process going from Max to B3D makes
compromises to support streaming and online use
[11:21] <Neil> Did you have to count polygons?
[11:22] <M> Yes, the more polygons, the more things slow down
[11:22] <Damon> but it was not to much of a problem
[11:23] <Anthony> We try hard to maximize the engine's polygon performance
[11:23] <Neil> I guess you had more problems with textures?
[11:23] <Damon> I think it handled the textures very well
[11:23] <Sarah> Michela, where did your idea for the entire storyline
come from?
[11:23] <M> The storyline came from my sense of people being jaded
with the "dot com thang"
[11:24] <Sarah> seems appropritate given the current depressed situation
in the industry.. !
[11:24] <Damon> yes!
[11:24] <M> Eight years ago web-heads were saying that we would
hit a plateau with Internet enthusiasm and that's always a good time for
a look around
[11:25] <M> The phrase 'get connected' is meant to work on many
levels.... so who's bought a t-shirt via the movie?! {:-)
[11:25] <Sarah> How did you get the faces to be so lifelike?
[11:25] <Damon> We took photographs of an actor
[11:25] <Damon> And modelled from them for reference
[11:25] <M> Sarah, we're quite proud of our faces {:-) we used live
actors rather than relying wholly on 3D modelling techniques. Pan's look
and feel is quite unique as a result.
[11:25] <Sarah> Indeed!
[11:26] <Anthony> Yes, I really like Pan's face - it's realistic
in a most unrealistic way!
[11:26] <Neil> Is there a minimum machine spec for this stuff to
work nicely?
[11:26] <M> Over to Ant for that one...
[11:26] <Anthony> The minimum machine spec varies with content -
our Projector works on any Pentium 166 or faster, but most decent content
requires a PII/266. A good 3D card speeds up the frame rates substantially.
[11:27] <M> Anthony, how far away is the Mac support?
[11:27] <Sarah> So why does Pan look like Satan?
[11:27] <Damon> Does it work on Netscape?
[11:28] <Anthony> Does Satan work for Netscape?
[11:28] <M> {:-)
[11:28] <Anthony> Yes, it should work fine in Netscape - if not
let me know!
[11:28] <Neil> Provided you don't resize the window :)
[11:28] <M> Satan was just version 1.2b of Pan, reconfigured for
Catholics everywhere.
[11:28] <GUEST> Haha; I think what M might be saying is that mediavel
church leaders just "Satanised" Pan, the god of nature (known
in ancient Briton as The Green Man) to try to move the Pagan populace
away from nature-worship.
[11:28] <Damon> Anyway, are you colour blind?! {;-) He doesn't look
like Satan - Satan's red!
[11:29] <Neil> Or is he?
[11:28] <Sarah> Who does Pan work for?
[11:29] <M> In the story, Pan is definitely a free agent, his job
is more of a challenge than anything
[11:29] <Sarah> There is a little bit of a resemblance
apart
from the overall colour scheme
[11:29] <M> Pan, as the original myth shows him, has never made
it into mainstream media
[11:30] <M> He was the 'ugly' god and perhaps that's why he was
reinvented as the great evil one. We thought he had enough personality
to bring him back.
[11:30] <Neil> Did the Thatcherite 80's influence the portrayal
of the office workers?
[11:30] <Sarah> So is he looking for venture capital?
[11:31] <M> Neil, I think you could say that
[11:31] <Anthony> Everyone's looking for venture capital...
[11:31] <Damon> Their suits are all made by the Taylor
[11:32] <Sarah> So why are they 2D?
[11:32] <Neil> To reflect their two dimensional standards and values
[11:33] <Damon> Because they are missing a dimension to their life.
Pan is the future
[11:33] <M> Pan hopefully stands out even more amongst the 2D crowd
[11:33] <GUEST> they seemed to enjoy being in the woods - maybe
they just didn't know how to interact in a 3d world
[11:33] <M> Anthony, so how do we get people to interact with media?
[11:33] <Anthony> (Pause - thinking)
[11:33] <Sarah> Ah huh. So in the scheme of the entire story - being
based on the jaded dot.com environment, these could also be financial
markets guys, feeling a little 'flat' because their tech stocks are so
low?
[11:34] <M> ooh yeah
[11:34] <Anthony> Interaction can be encouraged in many ways - take
a look at Adobe's Atmosphere product - they're making 3D worlds where
people can interact - they say it's a 3D web.
[11:35] <Sarah> we could interact similarly to how we are in this
chat room but in a 3d environment?
[11:35] <M> Who here has used a 3D chat client (besides Anthony
and me?)
[11:35] <Damon> errr nop
[11:35] <Anthony> Actually maybe wait a while before looking at
Atmosphere - it's *very* beta still, and 3D worlds have a long way to
go before they can hold my interest for more time than it takes to asses
the polygon count.
[11:36] <M> I used WorldsChat in the mid90s - thought it was fun,
very Doom'ish primarily because of the way you could communicate with
body language
[11:35] <GUEST> what plans /possibles are there for the b3d product
to interact with other 3D developments out there?
[11:36] <Anthony> We're working with several companies to integrate
b3d with theirs...
[11:36] <Sarah> cool
[11:36] <Anthony> in some cases it's to make easier production environments,
others to, say, link our rich animated worlds to their more interactive
multi-user worlds.
[11:37] <Sarah> what is so different about what b3d can offer, as
opposed to what's already on the web?
[11:38] <Anthony> The great thing about our technology is that the
results are FUN - just look at Horses for Courses. That's because our
tools are (hopefully) designed to be used by directors and editors who
know pacing and story, not programmers who know how to write code.
[11:38] <Damon> Anthony do you have any plans to allow people to
control the camera and not go through walls
[11:38] <Anthony> Yes, in the next major Projector release (perhaps
4 months away) we plan to have collision detection and perhaps physics.
[11:39] <Damon> great
[11:39] <Anthony> Oh, and we're working on some more intuitive camera
controls right now - some mass, acceleration, etc.
[11:40] <M> Sarah, for my money b3d is different because the tools
do scale to feature length productions. Most 3D content tools are quite
simplistic.
[11:40] <Damon> That would bring b3d closer to an interactive 3d
chat world
[11:41] <Anthony> Most web 3d tools start out at "security
cam" - they can replay a couple of people in a room. We did too,
but then we focussed on allowing directors to cut between clips in an
efficient way, to make things that looked more like films than security
camera views.
[11:41] <Sarah> I see. How cross-platform is this content/technology?
What about transferring content to other mediums like for film or tv?
[11:42] <M> TV quality is pretty much there, I'd like to increase
the resolution further for the next production.
[11:43] <Anthony> Michela, you rendered out HFC as Real video?
[11:44] <M> Ant, yes, did you check it out? It's on the website.
[11:44] <M> For me the utimate cross platform test is phone/web/feature
That's what I'm aiming for.
[11:44] <Anthony> Okay, even if you found a technology platform
that would let you go phone/web/feature, how would your content scale
or make sense across those media?
[11:46] <M> I'm really interested in getting b3d into the SMIL framework
(e.g. Real video sitting alongside web pages and 3D)
[11:47] <M> Anthony, to address your earlier question, I think what
makes sense is the mode you currently use - e.g phone for one-to-one chat
and short messaging, web for reference, feature for trip out visuals and
popcorn, I think we can work out how to use these elements in a story
[11:48] *** joe has joined #horsesforcourses
[11:48] *** GUEST has quit IRC (Ping timeout )
[11:50] <Neil> Hi Joe.
[11:50] <Sarah> How good does my computer need to be to view b3d
content?
[11:51] <M> minimum spec is PII/266 according to BDE
[11:51] <Neil> P1 166 will run it, but would be nicer on P2 266+
with a good video card
[11:51] <M> it will work on a PI 166 though, but you can't expect
the best performance
[11:51] <Anthony> P1 166 = very nice slide show
[11:51] <Neil> HoHo.
[11:52] <Sarah> So is it true that b3d content does not have to
be re engineered for broadcast?
[11:52] <M> We can broadcast Horses for Courses quite straightforwardly,
we'd probably be tempted to go back and re-render though, given our perfectionist
nature!
[11:52] <M> What did you think of the movie, Joe?
[11:53] <joe> can M or Anthony talk a bit about music clip production?
[11:53] <Anthony> Sure - what would you like to know about music
clips?
[11:53] <Damon> the music was one of the best bits
[11:53] <joe> experience so far, cost, timescale, examples, filesize...
[11:54] <Anthony> Brilliant's music videos average 1.3MB download,
run for 3 minutes, cost US$40k, take 8 weeks to create. Latest music video
(Sum41) goes live in a few days.
[11:55] <joe> where?
[11:55] <Anthony> It will be on www.islandrecords.com (I think)
for the first 30 days, then on our site and other syndicated sites.
[11:55] <M> You have to make compromises for online streaming in
terms of texture size, polygon counts and audio quality
[11:56] <joe> what about other than online? possibilities?
[11:56] <Anthony> Music videos are an interesting case - the video
has to play without pauses for a full 3 minutes - quite tricky - means
everything has to be build in one big scene (TQC take note)
[11:56] <M> How do you prevent the audio being copied for other
purposes?
[11:57] <Anthony> Our b3d format is in itself quite secure - you
can't extract the audio from it. Additionally, we set up the music clips
so it never caches the audio on your hard drive.
[11:57] <Neil> Where do you Cache it?
[11:57] <Anthony> We cache the streaming sound files to the C:\BDE
directory.
[11:58] <Neil> Is that a secure file?
[11:58] <Anthony> If you manage to reverse-engineer a b3d file I'll
buy you dinner (and fly you to Sydney).
[11:58] <Neil> I'll give it a go...Thats a good offer. :)
[11:58] <Damon> Anthony, will b3d work on G3 Phones?
[11:58] <Anthony> b3d on G3 phones... it's a hot area, but we have
so many backlogged things to do for those 400 million current internet
users that I think we'll leave G3 phone development until someone actually
owns one.
[11:58] <Damon> good point
[11:59] <M> Joe, what do you mean by other music possibilities?
[11:59] <Sarah> How much does it cost to produce, say a 20 second
ad?
[11:59] <M> It's a bit like asking how long's a piece of string?
It depends how simple or how complex a result the client is looking for
[11:59] <Sarah> When do you think 3d ads and music video will become
commonly used?
[12:00] <M> Sarah, I think by next year people will have been exposed
to the concept and some major players will have tried it out
[12:00] <Anthony> 3D ads will become common when 3D players are
common - right now less than 1% of internet users have our player so it's
difficult to convince advertisers to make content for it. But we're working
on that 1% figure!
[12:01] <Neil> Will you working on MS so they will bundle it with
next version of IE?
[12:01] <Anthony> Everyone wants their plugin bundled with MS -
you have to wait till MS wants you.
[12:01] <M> Well, that's the end of our scheduled interview. The
chat server will be left running from now on, feel free to continue the
discussion
[12:01] <Sarah> Thanks for the chat guys, have fun!
[12:01] *** Sarah has quit IRC (Bye )
[12:02] <joe> thanks for the interview. some interesting points
raised. bye now.
[12:02] <Damon> bye
[12:02] *** joe has quit IRC (Bye )
[12:03] <M> Thanks to Anthony Rose for making the long trek from
Sydney to join us.
[12:03] <Anthony> Goodbye from downunder - I'm off for some dinner.
[12:03] <M> And thanks to everyone who dropped in
[12:04] <Damon> bye Anthony, have a nice dinner.
[12:04] <Neil> Bye Anthony
[12:05] <Anthony> Bye all - I really enjoyed the chat - always appreciate
the feedback!
[12:05] *** Anthony has quit IRC (Leaving the chat page. )
[12:10] <Damon> hey every body I've got to go back to work
[12:10] <Damon> :-(
[12:10] <Damon> nice chatting
[12:10] <Neil> c ya damon
[12:10] *** Damon has quit IRC (Bye )
[12:11] <M> Thanks for hosting, moderators.
[12:12] <Marcelo> Thank you, very interesting technology and lots
of potential.
[12:12] <M> cheers, spread the word, it's here now...
[12:12] <M> bye everyone
[12:13] <Neil> bye M.
Session Close: Mon Jun 25 12:13:36 2001
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