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October 24, 2003

Groover experience map

(fullscreen)

EXPERIENCE OVERVIEW The prototype rhythm game (known as Groover) will demonstrate the potential of re-mixing and replacing film assets. Not all assets will be re-mixable but the idea is to embed as many re-mixable assets in the linear film as possible. There are four flavours of interactive elements considered re-mixable A) Audio-only D) 3D P) Panorama V) Video Groover functions as a walk-through the collection of assets. To "play" the film using Groover, the player needs to input the correct sequence of button presses in the right rhythm. Two rhythm pieces, level 1 and level 2, are presented to the player in "call and response" fashion. On the easiest settings, this means that CD (the character/GUI through which Groover is played) taps out the rhythm and then the player has to repeat it correctly. On harder settings, the rhythm the player has to do in response to CD will be much harder with more elaborate flourishes. For the purposes of prototyping, each level of the Groover is broken down into the GROOVE track (the rhythmic sequence of input events by player) the CONSEQUENCE track (events triggered by input if rhythm is correct) the PLAYBACK track (events which occur regardless of whether rhythm is correct or not) Posted by .M. at October 24, 2003 10:14 AM
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