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October 24, 2003

Community research

Having a strong community develop around SANCTUARY is a key aspect of the proposal.

Q) What do MOD developers want from a game?
Q) Would they MOD a film?
Q) What are the biggest turn-offs for MODders?
Q) What have game developers done to encourage MODding?
Q) What studios produce the best MODable interactive entertainment?
Q) How are studios making money off MODs?

COMMUNITY LINKS

Half-Life
http://halflife.gamedesign.net/

Half-Life 2
http://collective.valve-erc.com/

Unreal Tournament
http://www.unrealtournament.com/

Quake/Doom
http://www.planetquake.com/polycount/

TOOLS

http://www.fraps.com

Half-life model viewer
http://www.swissquake.ch/chumbalum-soft/hlmv/index.html

Posted by .M. at October 24, 2003 01:17 PM
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