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October 25, 2003

windows sounds

Pinball noises and other exciting short windows noises. Crisper samples anyone?

Download file

Mike,

Can you whack a stack of these in and trigger random ones, remembering the sequence for recording?

Moving in a layer sounds more like the way Flash optimises things, maybe you can match up some of your behaviors with pre-built ones that are faster. You're right that latency isn't that important right now.

See if this helps http://thequality.com/flics/10weeks/blog/archives/diagrams/experience_map.swf
I don't even care about the rhythm right now I just want to work out a fun way of moving between the video, 3d and panorama layers (all playing in parallel) with groover stuff in the foreground. It'd be good if you could work out a panelling movement a la Hulk as well, perhaps all three on-screen at once and some event that selects

Keep Damon in the loop cause I'm sure he'll have some good opinions on how to tart it up as we go.

Posted by .M. at October 25, 2003 12:40 AM
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Hey .M.
I've sifted through the sounds and flagged those I thought had a particular quality... I'll mail you the zip file..

Posted by: Scott at October 25, 2003 11:31 AM

here are my fav sounds out of the ones you provided///

would be good to have some groove "quantize" for recording the sounds/ tempo
do the sounds fade or cumulate? one cool thing to do is have a delay loop
that decays... I've had some fun just using a microphone and delay loop,
adding in noises on top of others to create rhythms. I think this is what
you are looking at achieving? How developed is the rhythm from events concept?

A few thoughts bouncing around in my head...


Posted by: Scott at October 27, 2003 07:23 PM
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