Jarrod and I spent a few hours on the weekend getting bv_74 set up for 3D. It was a good reality check. I'm glad it was just the two of us and not an army of post people.
After so long reorganising files on my own I thought things were pretty well set up. Instead we spent most of the afternoon tracking down files and glitches.
Lessons learned:
* get everything off chief onto teamsanctuary. Time to get the asset library up on a fast server
* forget svn for post folder management - stick to what the pros do for now, until there's some budget to explore further. I'm convinced there is value in storing ASCII files (like Shake projects) in a traditional scm but no one does it that way and it's time to get this show on the road (how many years have I been saying that?!)
* Maya likes its own folder structure. Make it happy and stick to the default convention. No more
* Maya doesn't like double dots in filenames
* Description in the shot naming convention isn't option
* You can look at a shot till you're blue in the face and not see something - I hadn't noticed the dragonfly shot didn't actually have the dragonfly in it, so familiar am I with the rushes...
I've been working on a new User Guide for the virtual studio
http://teamsanctuary.modfilms.net/trac/renders/wiki/UserManual
I've also set up a Team Sanctuary group on Google to capture Gavle student queries and discussions around the virtual studio.
http://groups.google.com/group/teamsanctuary