April 12, 2006

Neil Gaiman on comics and film

Neil Gaiman writes about the increasingly intertwined paths of comic writers and film-makers and questions the value of an unlimited special effects budget mentality. As he points out, often aiming at a smaller audience makes for a more interesting story. I love the notion that comic people have a willingness to "do our learning and experimenting in public". That's what's missing from the popular conceit of storytelling - the live aspect. For all the challenges of bringing a story to the screen, what really excites me is the potential for turning this into performances that the audience can engage with.

"Not having to be liked is enormously liberating."

In praise of moving pictures - Film - Entertainment - smh.com.au

Posted by .M. at 08:24 AM | Comments (0) | TrackBack

April 01, 2006

GDC case study on LucasArts and ILM convergence

ZENO, the proprietary unified asset management pipeline put in place for LucasArts and ILM is proving a success despite the cultural gaps, according to a lecture given at GDC this year.

IGN: GDC 06: LucasArts and ILM: A Case Study in the Convergence of Games and Film

Posted by .M. at 10:47 AM | Comments (0) | TrackBack